If you want growth, then be sure to Plow Or Cultivate (not both), then Seed. To simplify, I could just put it this way. All this talk is just for a deeper understanding of what's going on for those who want it. The point is, some channel states stack on and some don't. The channel states are then used by the game engine to determine what kind of growth you're going to get, if any. These actions alter the field texture state as well as toggle the associated terrain channel bit of each field rectangle as on or off. Toggle states by performing actions, such as: Plow Or Cultivate. The channels are essentially the bit flags that are turned on or off that set the various states. There are different states for how the textures appear in the game and how they perform. The fields are a standard texture type within the game. The real Kuhn Axis 40.2 has a published maximum working width up to 40 meters, Bredal K105-165 36 meters without the spreader width extensions, and Kverneland Exacta 21 meters.Įdit: forgot about the HORSCH solid spreader at 36 meters, that’s your cheapest fertilizer consumption to ground coverage.Sorry about that Luxius, I will try and explain better. the Kuhn trailered liquid fertilizer sprayer and larger is where it’s cheaper. So under that is a reduction and over is a increase.īecause of the slower ground speed combined with game mechanics. Technically there is a change, but is of such small difference it is essentially meaningless. They both consume the same rate regardless of working width. Now with regard to solid vs liquid usage. Actual in game, (don’t have my notes with me) is about 400 liters for fertilizer and 3300 liters for lime. Per Bredal on the 24 meter spread setting solid fertilizer should consume 700 liters per minute and lime should be 1400 liters at 12-16 meters. The game fertilizer mechanics, like lime are nothing like real life. They grow the same on a barren cultivated field. Weed growth has nothing to do with fertilizer used.
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